Hidden Expedition: Devil’s Triangle
Background Painting
Maya, Photoshop
2010

This was one of the few pieces I did for this game. I love the way the light turned out here, as it allowed me to keep the foreground quite dark and still looks balanced. It’s important not to get too dark with hidden object scenes, so that the player has a fair chance of finding everything without becoming frustrated. The gears and gauges in the foreground were designed as ambient animations.

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